-
Air
- Agility
Self-buff for dex. Get it and use it.
- Arrow Shield
Self-buff for arrow defense. Not too bad, you should get it and use it.
- Ball Lightning
Use on mobs to train air magic. Cheapest bolt and drains stamina. Okay for starters in pvp if you dont have arrows.
- Come Hither
Neat spell that pulls people towards you. High utility. Get it and level it.
- Exploding Charge
One of the best R90 nukes. Big AOE, scary, noisy and drains stamina. Get it and train it.
- Lightning Shield
Self-buff lightning shield. You might use this occasionally.
- Lightning Weakness
For mobs you are casting ball lightning on. Not useful in pvp.
- Stormblast
My favourite utility/movement spell. So much fun. Goes up by casting it anywhere.
-
Arcane
- Hasten Spells
Amazing self buff. Train it. Doesn't stack with item casting speed bonuses so don't use those.
- Holy Shield
May as well have this but you won't use it much.
- Holy Weakness
Used to weaken mobs you are training sacred missile on but really not useful.
- Lend Mana
The best way to raise arcane. Find a partner casting it back on you. Useful in support pvp/pve.
- Reflect Spell
Fantastic spell both defensively and offensively if used correctly.
- Sacred Missile
The arcane bolt. Most expensive bolt in the game. Good for mobs.
- Virtuous Wrath
A great R90 nuke. Get the lightning one and this OR the necro one, but not both.
- Wall of Force
Known as 'bubble'. Fantastic spell with tons of utility.
-
Earth
- Acid Arrow
Use against mobs to train earth magic.
- Acid Shield
Might use this later but not really, still it's good to own.
- Brawn
Certainly get this and use it all the time.
- Impale
Great ray. Train this. It does arcane damage going through most armor.
- Ironskin
Great buff other. Increases melee / archery protections by a lot.
- Pungent Mist
Great ray and blind. Does acid damage. Train this for sure.
- Stamina Leech
Casting time ray. Although leeching stamina is useful at times and this is the best leech.
- Tarnish
You might use this on mobs you are training acid arrow on to do extra dmg. You wont use it on players.
-
Fire
- Dragonbreath
People usually have high fire resists but this is a decent ray spell since it's a little blinding.
- Explosion
Movement spell. Can be tricky to use. Good in water (bubble ahead of you, begone into it, and explode as you hit the bubble)
- Fire Shield
Of all the magic shields this one is the best since you are guarenteed someone will use fire on you.
- Fireball
The only r50 spell worth using because of the knock back.
- Firebolt
Good in pve to raise fire magic.
- Haste
The best buff other spell in the game, imo.
- Impetus
Self-buff quickness. It is definitely something you want.
- Inferno
Good when it is surging, otherwise a little lackluster. It has a nice knockback though but it's slow.
- Magma Storm
Fantastic. On it's own cooldown. Ultra long range. Huge knockback. Decent damage.
- Rapid Shot
Haste for archers. Another good support spell.
- Volcano
An okay field AOE. Shakes the screen. Bad against armored players.
- Weakening Blaze
Fire debuff. Only useful in pve and even then...
-
Greater
- Begone
Best movement spell in the game. Get this to 100.
- Confusion
Very useful blind. Get this to 100.
- Heal Other
One of the two heal other spells. Get this to 100.
- Infliction Shield
Protects you against poison and bleed damage. Kind of useful.
- Insight
Wisdom buff. Great for crafting.
- Rend
Some people love this. I never use it. But it's something to raise GM with when you max the others.
- Shrapnel
Buy this. Don't hit anything with it but yourself though you dont want to raise it. Movement spell.
- Telekenesis
Low end utility spell for getting up big walls. Get to 50.
- Unburden
Absolutely essential if you are a destroyer. Otherwise you won't use it.
- Venom
Some people like this more than rend. I still don't like either but I had to mention it.
-
Lesser
- Burden
Doesn't last long and it's hard to hit people with but really screws up armored players.
- Heal Mount
Pretty essential but I would let it train mostly on its own.
- Heal Self
Useful and free. Get it to 100.
- Health to Mana
Essential transfer spell. Costly to raise. It will go up in time.
- Launch
Low end wall jumper. Level to maybe 50 but I wouldn't focus on this too much.
- Mana Missile
Garbage but a good way to start your lesser leveling so most people have it to 100.
- Mana to Stamina
Essential transfer spell. Costly to raise. Don't be cheap about its use since you need to train it.
- Stamina to Health
Your core heal spell. Costly to raise. Use it whenever you need it to raise it.
-
Necromancy
- Cursed Bolt
Necro bolt. Good against mobs. Good against players. I recommend this one.
- Desecration
Unholy debuff. Can be used against mobs you are training cursed bolt on otherwise useless.
- Eye Rot
One of the primary offensive blinds. Get it and train it.
- Infernal Shield
You'll probably use this self buff.
- Piercing Weakness
Good if you're going to dagger kill something or archer kill something.
- Slashing Weakness
Another good debuff for swords and axes in pvp or pve. The best melee armor debuff imo.
- Undeath
Makes big monsters regen slower. Can be useful in some cases but I wouldn't focus on it.
- Unholy Caress
Necro ray spell. It's okay but not the best.
- Unholy Flames
Get this or virtuous wrath in arcane. I wouldn't get both.
- Vampiric Touch
Health drain ray. Has a casting time making it harder than most rays to use. It's so so.
-
Spell Chanting
- Adept
Good if you're a destroyer. The best way to raise spell chanting to 30.
- Max Health Bonus
A good self buff. It will be a while before you get it though.
- Max Mana Bonusv
A so-so self buff. Use it to raise spell chanting but don't spend a fortune on it.
- Max Stamina Bonus
Stamina is pretty important so I like this one over the mana buff usually.
- Sacrifice
The best heal other spell in the game. Combine this with heal other for super fast heals. Aim for the back.
-
Water
- Clear Thoughts
Self int buff. Makes all your spells better. A keeper!
- Cold Shield
Self buff for cold. You will rarely use this.
- Delayed Shot
Ranged slow debuff. Not that useful since unlike the melee debuff the guy is already avoiding you at a distance and this is not easy to hit with.
- Frostbite
Another ray spell. Not huge damage but it goes through some walls.
- Gills
Lets you breathe under water for a long time. Handy, but you don't need to level it much.
- Ice Storm
Once leveled it's a great field aoe that does low damage but blinds everything fairly well.
- Icicle
The ice bolt spell. Slow and ultra long range. Good in pve but not pvp.
- Slow
The melee attack speed reduction debuff. I personally like it a lot.
- Toxic Rain
Arguably the best field aoe in the game for damage. Unresistable.
- Weakening Chill
Ice damage debuff. Sort of good in pve but I don't know many mobs that I need it on.
-
Witchcraft
- Exhaust
An okay debuff that wrecks their stamina regen. Hard to hit with and isn't my first debuff choice.
- Mana Leech
The ray spell that takes time to cast and siphons mana. Can be useful in some situations but not really.
- Pestilence
The first debuff that is half decent. It drops their vitality (max hps) by a fair bit. Less effective against high end players. Extremely effective against non-capped players.
- Stupidity
The spell sucks but it costs 1 mandrake to cast so it's good for training purposes.
- Tongue Rot
A nice debuff that lasts a long time. It makes you fail your spells a lot more.
- Witches Brew
AOE heal. Not super powerful but critical for your self healing cycle. Definitely the best thing in witchcraft.